Ticky Tacky Toe is a redesign of classic Tic Tac Toe
FORMAT
Engine
Unity 2D
Team Size
Solo
Development Time
Small Hobby Development
DESIGN GOALS
Disrupt the pattern of inevitable ties that occur when anyone reasonably familiar with the game tries to play Tic Tac Toe
Create more space for strategy and planning without making the game less accessible or recognizable
DESIGN DISCUSSION
I tackled my goals for the project by expanding the board, increasing the number of boxes you fill per turn, increasing the number of matches in a row you need to win, and adding a tie-breaking system that requires you to plan ahead.
These factors combined to create a game in which you have more options to defend and attack during your turn rather than just reacting to the other player while also giving your opponent the opportunity to do the unexpected and suddenly surge to victory if you don't plan ahead. What it takes to win is also different than what it takes to win the tie-break which means while pursuing your primary goal of winning you're always incentivized to plan for a possible tie. The combination of factors thoroughly disrupt the traditional structure while not feeling entirely foreign.