Applied Games Developer
Projects where I worked on Applied Games, also known as Serious Games or Games for Change. Within these I worked to solve unique problems often alongside SMEs (Subject Matter Experts) and non-standard technologies.
In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.
Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.
In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.
Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.
A Unity 2D mobile game remastered by a team of 5 over 3 weeks. I was the UI designer on the project.
In Cell Damage you control a virus and tip your phone to move through levels, infecting key points across the body.
A “beyond entertainment” project made in Unity 3D with a team of 5 over 2 weeks. I served a technical designer and UI designer.
Vocab Volley teaches foreign language vocab through dodgeball-like 1v1 gameplay.
A client-driven project I worked on in Unity 3D as a team of 8 over the course of 16 weeks. I served as a producer, programmer, and designer on the project.
Power Defender is a first-person endless hallway defense game made with the intention of being used by Limbitless Solutions, a UCF non-profit dedicated to creating affordable prosthetic arms for children and training them to use them.