Employment
EA Tiburon
Technical Designer
August 2021 - Present
Responsibilities
Implementing systems and features across multiple EA Sports titles including PGA Tour where I primarily worked in the Presentation space and short stints on multiple Maddens authoring narrative content using internal tools
Creating documentation for technical systems I developed and improving / updating documentation for existing systems
Proposing solutions that best achieve design intentions within the constraints created by our technical systems and scope
Skills Developed
Deeper understanding of AAA scale development issues such a large scale networking, scalability, and global game launches
Improved communication across large, multifaceted AAA teams and even larger AAA-scale organizations across timezones
Familiarity with entirely internal tools and engines including Frostbite and the Frostbite scripting language
Adaptability to various potential pipelines and organizational styles
UCF Biology Department
Technical Designer & Producer
April 2021 - April 2023
Responsibilities
Contributing to the game’s design and making sure it effectively suits the learning goals the project calls for
Developing back end systems and front end tools to streamline development and iteration going forward
Mentoring current UCF students on the project in good technical practice
Managing team task assignments & documentation
Communicating with the SMEs to better understand the learning objectives and developing an AdobeXD storyboard that allows for SMEs to playtest the experience prior to it being built and without a VR setup
Skills Developed
Familiarity with crossplatform VR development in Unity
Better understanding of diverse use cases for scriptable objects in Unity
Comfort with AdobeXD as a prototyping tool
Coral Springs Youth Soccer
Referee
November 2012 - January 2019 (Seasonally)
Responsibilities
Officiating games with up to two other referees
Interacting with players aged 6-19, their families, and coaches
Skills Developed
Communicating with and defusing conflict between people of all ages and backgrounds
Deeper understanding of game rules and player relation to rules
Teamwork
Mental Focus
Awards
Education
Interactive Entertainment, M.S.
(FIEA, University of Central Florida)Graduated: December 2020
Track: Production - Technical Design
FIEA Director Fellowship
3.950 Cumulative GPA
Digital Media - Game Design, B.A.
(University of Central Florida)Graduated: May 2019
Graduated with Honors from the Burnett Honors College
3.667 Cumulative GPA
Highschool Diploma
(Coral Glades Highschool)Graduated: June 2015
Top 10% | 4.9 GPA (Weighted)
Game & Simulation Club President
For more info on relevant courses I've taken, see my LinkedIn.