A Toasty Heist is a tiny first-person platformer.
FORMAT
Engine
Unity 3D
Team Size
Three
Development Time
Two weeks during a school semester
ROLES & TASK
Designer
UI & Menu Design
Level Design
Programmer
UI & Menu Functionality
Enemy Functionality
Artist
2D Art
Simple Models
DESIGN GOALS
Create a tense "hallway with guard" scenario
Implement a unique mechanic
DESIGN DISCUSSION
For such a small and simple game the team decided that opting for humor and simplicity would create the most entertaining experience so we opted for the mechanic of being able to platform across a floor of lava using platforms that the player creates but having those platforms be subject to the lava destroying them after a short period really adding even more time pressure on top of the pressure from the guard-bot. Adding an actual timer to the stage was mostly a psychological ploy to even further increase the pressure of the scenario as was the beeping mine sound that the bot gives off as it approaches. All of this juxtaposed against the inherently crude art and ridiculous premise imbues the game with a lot of energy despite being just a hallway with two small rooms.