Unreal

Rushmore

Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.

I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.

DOWNLOAD & PLAY ON STEAM

Rules of the Road

In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.

Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.

WATCH GAMEPLAY ON YOUTUBE