Long Term

EA Sports PGA Tour

EA Sports PGA Tour

EA Sports PGA Tour is EA’s return to the golf game genre after nearly a decade. It has players playing through three different major golf leagues across dozens of tournaments on 30 iconic golf courses.

I served as a technical designer on a small AAA team for a year and a half of the projects development starting in late production and leading up to launch. The game was made in Frostbite.

DOWNLOAD & PLAY ON EA

Zombie Ants VR

Zombie Ants VR

In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.

Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.

DOWNLOAD & PLAY ON STEAM

Rushmore

Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.

I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.

DOWNLOAD & PLAY ON STEAM

Rules of the Road

In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.

Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.

WATCH GAMEPLAY ON YOUTUBE

Cruel Fuel

Cruel Fuel is a first-person shooter with action-combat elements in which the player controls both a Pilot (soldier) and a Mecha (giant human-piloted robot).

I served as the creative lead, the design lead, and the programming lead of a 9 person team for the project’s 16 week primary development and then spent a few extra weeks leading up to its full release polishing solo. The game was made in Unity 2018.

DOWNLOAD & PLAY ON ITCH.IO

Whiskers' Warzone

An early project I worked on in Unity 3D as a team of 5 over the course of 9 weeks. I served as the creative lead for the project and handled most of the design and technical development.

Whiskers' Warzone is a first-person, fast-paced, score attack game that places you in the role of a cat defending its territory against vermin and opposing cats.

DOWNLOAD & PLAY ON ITCH.IO