The Menu Toolkit is a long-term solo project to develop a smoother way of swapping between keyboard and mouse inputs and gamepad inputs in Unreal Engine with some bonus quality of life assets thrown in.
EA Sports PGA Tour
EA Sports PGA Tour is EA’s return to the golf game genre after nearly a decade. It has players playing through three different major golf leagues across dozens of tournaments on 30 iconic golf courses.
I served as a technical designer on a small AAA team for a year and a half of the projects development starting in late production and leading up to launch. The game was made in Frostbite.
Zombie Ants VR
In partnership with UCF’s Biology and Game Design departments, Zombie Ants VR was a solo project with contracted help in Unity developed over the course of 2 years. I was the principle developer handling duties related to production, project management, design, and programming.
Zombie Ants VR is a cross-platform VR project designed to expose teens to the life cycle of Ophiocordyceps in ants.
Kore
Kore is a stealth-based narrative game putting a new twist on the tale of Persephone as she journeys into the Underworld.
I served as a game designer, technical designer, and UI designer on a 15 person team for the project’s 8 month development. The game was made in Unreal Engine 4.
Rushmore
Rushmore is a third-person hack-n-slash / shooter hybrid that places the player into the shoes of the four legendary Presidents of Mount Rushmore as they slice and blast their way through aliens in the far future.
I served as the creative lead, the design lead, and a programmer on a 15 person team for the project’s 10 week primary development and then spent several weeks leading up to its full release polishing solo. The game was made in Unreal Engine 4.
Rules of the Road
In partnership with NAWCTSD, Rules of the Road was created on a 9 person team in UE4 over the course of 16 weeks. I was the training director, technical designer, and menu designer.
Rules of the Road is a training game design to teach & reinforce the IALA Maritime rules to improve Navy sailor safety.
Cruel Fuel
Cruel Fuel is a first-person shooter with action-combat elements in which the player controls both a Pilot (soldier) and a Mecha (giant human-piloted robot).
I served as the creative lead, the design lead, and the programming lead of a 9 person team for the project’s 16 week primary development and then spent a few extra weeks leading up to its full release polishing solo. The game was made in Unity 2018.
Whiskers' Warzone
An early project I worked on in Unity 3D as a team of 5 over the course of 9 weeks. I served as the creative lead for the project and handled most of the design and technical development.
Whiskers' Warzone is a first-person, fast-paced, score attack game that places you in the role of a cat defending its territory against vermin and opposing cats.