My first mobile game project. Created on a team of 5 over 2 weeks in Unity 2D. I was the UI designer on the project.
Maraca Manuel is an endless runner themed after Día De Muertos.
My first mobile game project. Created on a team of 5 over 2 weeks in Unity 2D. I was the UI designer on the project.
Maraca Manuel is an endless runner themed after Día De Muertos.
A “beyond entertainment” project made in Unity 3D with a team of 5 over 2 weeks. I served a technical designer and UI designer.
Vocab Volley teaches foreign language vocab through dodgeball-like 1v1 gameplay.
An experimental project made in Unity 3D with a team of 5 over 2 weeks. I served as the creative lead, technical designer, level designer, and UI designer on the project.
Alight is a first-person puzzle game that places you in the shoes of a light-mage trying to conquer a shifting, pitch black labyrinth by solving light-based puzzles, “locking in” pieces of the labyrinth and stopping it from shifting.
Manhunt is a first-person digital prototype of the real life tag-variant "Manhunt" created as part of an application to FIEA.
Cruel Fuel is a first-person shooter with action-combat elements in which the player controls both a Pilot (soldier) and a Mecha (giant human-piloted robot).
I served as the creative lead, the design lead, and the programming lead of a 9 person team for the project’s 16 week primary development and then spent a few extra weeks leading up to its full release polishing solo. The game was made in Unity 2018.
A tiny game-jam project I worked on in Unity 2D as a team of 7 over 2 days. I served as a creative lead, designer, and programmer.
War on I4 is a top down two-player competitive mini-game that elevates the classic snake game to a more dynamic level.
An early project I worked on in Unity 3D as a team of 5 over the course of 9 weeks. I served as the creative lead for the project and handled most of the design and technical development.
Whiskers' Warzone is a first-person, fast-paced, score attack game that places you in the role of a cat defending its territory against vermin and opposing cats.
A client-driven project I worked on in Unity 3D as a team of 8 over the course of 16 weeks. I served as a producer, programmer, and designer on the project.
Power Defender is a first-person endless hallway defense game made with the intention of being used by Limbitless Solutions, a UCF non-profit dedicated to creating affordable prosthetic arms for children and training them to use them.