Alight

An experimental project made in Unity 3D with a team of 5 over 2 weeks. I served as the creative lead, technical designer, level designer, and UI designer on the project.

Alight is a first-person puzzle game that places you in the shoes of a light-mage trying to conquer a shifting, pitch black labyrinth by solving light-based puzzles, “locking in” pieces of the labyrinth and stopping it from shifting.

Cruel Fuel

Cruel Fuel is a first-person shooter with action-combat elements in which the player controls both a Pilot (soldier) and a Mecha (giant human-piloted robot).

I served as the creative lead, the design lead, and the programming lead of a 9 person team for the project’s 16 week primary development and then spent a few extra weeks leading up to its full release polishing solo. The game was made in Unity 2018.

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Whiskers' Warzone

An early project I worked on in Unity 3D as a team of 5 over the course of 9 weeks. I served as the creative lead for the project and handled most of the design and technical development.

Whiskers' Warzone is a first-person, fast-paced, score attack game that places you in the role of a cat defending its territory against vermin and opposing cats.

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Power Defender

A client-driven project I worked on in Unity 3D as a team of 8 over the course of 16 weeks. I served as a producer, programmer, and designer on the project.

Power Defender is a first-person endless hallway defense game made with the intention of being used by Limbitless Solutions, a UCF non-profit dedicated to creating affordable prosthetic arms for children and training them to use them.

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