War on I4

WarOnI4.png

War on I4 is a top down two-player competitive mini-game that elevates the classic snake game to a more dynamic level.

FORMAT

Engine

Unity 2D

Team Size

Seven

Development Time

Two days (Game Jam)

ROLES & TASKS

Creative Director

  • Coordinating Group Tasks

  • Conveying Vision

Lead Designer

  • Designing Core Gameplay Mechanics

  • Overseeing Mechanic Additions

  • UI & Menu Design

Programmer

  • UI & Menu Functionality

DESIGN GOALS

  • Celebrate the "War on I4" competitive rivalry between UCF and USF thematically

  • Elevate the gameplay of Snake/Pearl Worm to allow for dynamic competitive gameplay

  • Make a fairly fully considered game at game jam pace rather than a tech demo or unfinished product

DESIGN DISCUSSION

UCF's Knight mascot and USF's Bull mascot both helped inspired the herding/rescuing core gameplay goal of the game as well as the actual visual representation which brought both mascots to a medieval setting so they might coexist.

The most intuitive way to challenge another player trying to bring a group of allies to a save location was to have attacks revolve around disrupting the chain of allies. It was from that idea that the chain snapping mechanic and, as a result, all the powerups that modify how the chain snap works, were born.

The characters you're seeking to rescue are placed on the opponents side to encourage both players to cross paths as often as possible. Powerups are sprinkled through the game at key chokepoints to give added strategic incentives to approaches and retreats through each territory.

DOWNLOAD & PLAY ON ITCH.IO

 

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